SPECIALTIES
With over 12+ years of experience I have an extensive skillset both in Unity and Unreal for character pipelines thanks to a deep utilization of Python/PyMel/Python API within Maya.
ANimation Transfer Tools
Creating tools that allow the user to transfer animations seamlessly from one rig to another- regardless of naming conventions and/ or model proportions.
Animation State Machine
The creation and support of animation state machines and networks.
FK/IK Rigs
Rigging system with overlaid IK and FK functionalities allowing users to animate with both simultaneously.
Blendshapes
Creation and integration of facial blendshapes.
Pose Library
Custom library capable of screen capturing and saving poses that can be shared between rigs and mirrored across axis.
Motion Capture
Creating custom rig set ups depending on facial or full-body mocap needs for development.