Skills

Rigging, MEL, Python, C++, GML, PyQt/ Pyside, Pipeline Development, Building Animation Tools, and exporting/ importing for game engines

Software

 Maya, Game Maker, Unity, UDK, Havok, Photoshop, Flash, Premiere, and DreamWeaver

EXPerience

Senior Character Technical Artist

Seasun Games (07/2015 - present)

  • Create animation and rigging tools
  • Setup all characters, objects, and environments for animation
  • Export/Import animations and update character prefabs
  • Construct animation and character modeling pipeline

Senior Character Technical Artist

Zynga (09/2013 - 07/2015)

  • Manage art pipeline
  • Setup all characters, objects, and environments for animation
  • Export/Import animations and update character prefabs
  • Construct Animation and character modeling pipeline

Shipped Titles: Farmville 2

Character Technical Director

Zynga (09/2012 - 09/2013)

  • Setup all characters, objects, and environments for animation
  • Export/Import animations and update character prefabs
  • Construct Animation and character modeling pipeline

Shipped Titles: Solstice Arena, Farmville 2

Character Technical Director

A Bit Lucky, Inc. (01/2012 - 09/2012)

  • Setup all characters, objects, and environments for animation
  • Construct Animation pipeline for the most efficient work flow
  • Export characters out of Maya and into Unity

Shipped Titles: Solstice Arena

Character Technical Director

Panda Panther (11/2011 - 03/2012)

  • Design, create, test and maintain character set ups
  • Collaborate with animators to design motion controls
  • Develop new techniques and processes to solve character production challenges
  • Work with PE and/or Dept TDs to integrate and maintain setups
  • Write utility scripts and programs to streamline the setup process

Shipped Titles: Skylanders: Giants