EXPERIENCE


Senior Technical Artist

Probably Monsters (05/2024 - 11/2024)

  • Created and updated main player rigs

  • Created and updated animation tools (ie: batch, exporter, animation importer/exporter, animation hotkey, etc)

  • Setup characters in Unreal including physics.

SENIOR CHARACTER TECHNICAL DIRECTOR

Wildseed Games (11/2021 - 08/2023)

  • Created all character rigs (faces included)

  • Created animation tools (ie: animation importer/exporter, animation picker, etc)

  • Setup the pipeline folder structure and name conventions for animation assets.

SENIOR CHARACTER TECHNICAL DIRECTOR

Manticore Games (09/2019 - 11/2021)

  • Created face rig used for all characters

  • Created rigs for various mounts (ie: cars, motorcycles, dragons, etc)

  • Setup physics assets on characters in Unreal

Shipped Titles: Core

SENIOR CHARACTER TECHNICAL ARTIST

Seasun Games (07/2015 - 07/2018)

  • Create animation and rigging tools

  • Setup all characters, objects, and environments for animation

  • Export/Import animations and update character prefabs

  • Construct animation and character modeling pipeline

  • Support Animation State Machines

Shipped Titles: JX3 HD

SENIOR CHARACTER TECHNICAL ARTIST

Zynga (09/2013 - 07/2015)

  • Manage art pipeline

  • Setup all characters, objects, and environments for animation

  • Export/Import animations and update character prefabs

  • Construct Animation and character modeling pipeline

Shipped Titles: Farmville 2

CHARACTER TECHNICAL DIRECTOR

Zynga (09/2012 - 09/2013)

  • Setup all characters, objects, and environments for animation

  • Export/Import animations and update character prefabs

  • Construct Animation and character modeling pipeline

Shipped Titles: Solstice Arena, Farmville 2

CHARACTER TECHNICAL DIRECTOR

A Bit Lucky, Inc. (01/2012 - 09/2012)

  • Setup all characters, objects, and environments for animation

  • Construct Animation pipeline for the most efficient work flow

  • Export characters out of Maya and into Unity

Shipped Titles: Solstice Arena

CHARACTER TECHNICAL DIRECTOR

Panda Panther (11/2011 - 03/2012)

  • Design, create, test and maintain character set ups

  • Collaborate with animators to design motion controls

  • Develop new techniques and processes to solve character production challenges

  • Work with PE and/or Dept TDs to integrate and maintain setups

  • Write utility scripts and programs to streamline the setup process

Shipped Titles: Skylanders: Giants

 SKILLS

Rigging, Python, Mel, Max Script, Batch Script, C++, C#, PyQt/ Pyside, Pipeline Development, Building Animation Tools, Animation State Machines, Motion Capture, Blendshapes, and exporting/ importing for game engines

SOFTWARE

Maya, 3DS Max, Unity, Unreal, Houdini, Motion Builder, Morpheme, Photoshop, Flash, Premiere

EDUCATION

BFA Animation & BFA Interactive Design & Game Development from Savannah College of Art and Design