EXPERIENCE
Senior Technical Artist
Probably Monsters (05/2024 - 11/2024)
Created and updated main player rigs
Created and updated animation tools (ie: batch, exporter, animation importer/exporter, animation hotkey, etc)
Setup characters in Unreal including physics.
SENIOR CHARACTER TECHNICAL DIRECTOR
Wildseed Games (11/2021 - 08/2023)
Created all character rigs (faces included)
Created animation tools (ie: animation importer/exporter, animation picker, etc)
Setup the pipeline folder structure and name conventions for animation assets.
SENIOR CHARACTER TECHNICAL DIRECTOR
Manticore Games (09/2019 - 11/2021)
Created face rig used for all characters
Created rigs for various mounts (ie: cars, motorcycles, dragons, etc)
Setup physics assets on characters in Unreal
Shipped Titles: Core
SENIOR CHARACTER TECHNICAL ARTIST
Seasun Games (07/2015 - 07/2018)
Create animation and rigging tools
Setup all characters, objects, and environments for animation
Export/Import animations and update character prefabs
Construct animation and character modeling pipeline
Support Animation State Machines
Shipped Titles: JX3 HD
SENIOR CHARACTER TECHNICAL ARTIST
Zynga (09/2013 - 07/2015)
Manage art pipeline
Setup all characters, objects, and environments for animation
Export/Import animations and update character prefabs
Construct Animation and character modeling pipeline
Shipped Titles: Farmville 2
CHARACTER TECHNICAL DIRECTOR
Zynga (09/2012 - 09/2013)
Setup all characters, objects, and environments for animation
Export/Import animations and update character prefabs
Construct Animation and character modeling pipeline
Shipped Titles: Solstice Arena, Farmville 2
CHARACTER TECHNICAL DIRECTOR
A Bit Lucky, Inc. (01/2012 - 09/2012)
Setup all characters, objects, and environments for animation
Construct Animation pipeline for the most efficient work flow
Export characters out of Maya and into Unity
Shipped Titles: Solstice Arena
CHARACTER TECHNICAL DIRECTOR
Panda Panther (11/2011 - 03/2012)
Design, create, test and maintain character set ups
Collaborate with animators to design motion controls
Develop new techniques and processes to solve character production challenges
Work with PE and/or Dept TDs to integrate and maintain setups
Write utility scripts and programs to streamline the setup process
Shipped Titles: Skylanders: Giants
SKILLS
Rigging, Python, Mel, Max Script, Batch Script, C++, C#, PyQt/ Pyside, Pipeline Development, Building Animation Tools, Animation State Machines, Motion Capture, Blendshapes, and exporting/ importing for game engines
SOFTWARE
Maya, 3DS Max, Unity, Unreal, Houdini, Motion Builder, Morpheme, Photoshop, Flash, Premiere
EDUCATION
BFA Animation & BFA Interactive Design & Game Development from Savannah College of Art and Design